The Cultural And Economical Impacts Of Using Virtual Heritage In Archaeological Sites In Egypt
Abstract
Egypt is among one of the world’s richest countries in the diverse architectural heritage resulting from the various civilizations that have arisen on the land of Egypt. However, the architectural heritage in Egypt suffers from multiple problems represented in the poor handling of the heritage site and the lack of protection for those sites. Which lead to the deterioration of the situation of some sites, and with the technological advances that the world is witnessing today in all spheres of life. Virtual Heritage Technology is emerging as one of the solutions that can be used in heritage sites in Egypt. This is one of the latest and most innovative technologies for the virtual environment, which is emerging as an integral part of it, and it is the reconstruction of historical sites as they were at the beginning of their construction. This depends on re-documentation of architectural buildings and heritage sites in detail through 3D models and holographic drawings. It also depends on many techniques and one of those that are often used in the applications of the virtual heritage are augmented reality technology, which is used to reconstruct archaeological sites in the site, by using tools or devices that support that technology, whether from portable smartphones or through devices that are worn like glasses and contact lenses. The virtual heritage technology offers many advantages to heritage sites, where it is considered historically as a digital documentation process for heritage which ensures that the artistic and historical value of buildings and heritage sites are preserved. It can also be used in the process of restoration of buildings; in addition to economic assistance in further enhancing heritage sites that attracts many tourists and visitors, which gives them the possibility to view the history of archaeological sites interactively; allowing them the sensory and intellectual integration with the site and this contributes to obtain historical information.
This research will examine the possibility of utilizing the technology of virtual heritage through its application in the heritage sites in Egypt and the cultural and economic impact of the use of such technology on heritage sites. In addition, some virtual design cases will be discussed for heritage sites around the world and a SWOT analysis would be made to exemplify the challenges and discuss how they may be addressed. These examples are then presented to demonstrate how to deal with some of the difficulties, taking into account the arrival of proposals and recommendations that can be used and applied in Egypt.
This research will examine the possibility of utilizing the technology of virtual heritage through its application in the heritage sites in Egypt and the cultural and economic impact of the use of such technology on heritage sites. In addition, some virtual design cases will be discussed for heritage sites around the world and a SWOT analysis would be made to exemplify the challenges and discuss how they may be addressed. These examples are then presented to demonstrate how to deal with some of the difficulties, taking into account the arrival of proposals and recommendations that can be used and applied in Egypt.
Full text article
Generated from XML file
References
1. Bawaya, M. (2010). Virtual Archaeologists Recreate Parts of Ancient Worlds. Science,327(5962), 140-141.
2. Chang, G., Morreale, P., & Medicherla, P. (2010). Applications of augmented reality systems in education. In D. Gibson & B. Dodge (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference, 2010(pp. 1380-1385).
3. Craig, A. B. (2013). Understanding Augmented Reality: Concepts and Applications. San Francisco: Morgan Kaufman.
4. De Schepper, E., Van Passel, S., Lizin, S., Vincent, T., Martin, B., & Gandibleux, X. (2013, September).
Multi-objective optimization of clean energy and transportation technologies considering economic and environmental objectives. In 8th Conference on Sustainable Development of Energy, Water and Environment Systems.
5. Henrysson, A. (2007). Bringing augmented reality to mobile phones (pp. 5-11). (Doctoral dissertation,
ACM).
6. King, J. W. (1984). Historical dictionary of Egypt. (p. 17) Metuchen, N.J.: The Scarecrow Press.
7. Levy, J. R., & Bjelland, H. (1995). Create your own virtual reality system. McGraw-Hill, Inc..
8. Newman, J. (2012). Google’s “project glass” teases augmented reality glasses. PC World. Retrieved April, 4, 2012.
9. Smith, M. (2014, September 11). Egypt tourist numbers to rise 5-10 pct in 2014 -minister. Retrieved October 9, 2014, from https://www.reuters.com/article/egypt-tourism/egypt-tourist-numbers-to-rise-5-10-pct-in-2014-minister-idUSL5N0RC3CF20140911
10. Steuer, J. (1993). Defining virtual reality: Dimensions determining telepresence. Journal of communication, 42(4), 73-93.
11. Stricker, D., Pagani, A., & Zoellner, M. (2010). In-situ visualization for cultural heritage sites using novel
augmented reality technologies. Virtual Archaeology Review, 1(2), 37-41.
12. Sullivan, A. M. (2016). Cultural Heritage & New Media: A Future for the Past, 15 J. The John Marshall
Review of Intellectual Property Law, 15(3), p.604.
13. Vlahakis, V., Karigiannis, J., Tsotros, M., Gounaris, M., Almeida, L., Stricker, D., ... & Ioannidis, N.
(2001). Archeoguide: first results of an augmented reality, mobile computing system in cultural heritage sites. Virtual Reality, Archeology, and Cultural Heritage, 9.
14. Vlahakis, V., Karigiannis, J., Tsotros, M., Gounaris, M., Almeida, L., Stricker, D., . . . Ioannidis, N.
(2001). ARCHEOGUIDE: First results of an Augmented Reality. In: Mobile Computing System in Cultural
Heritage Sites. Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage,
Glyfada, Greece, November 28-30, 2001(Vol. 9, pp. 55-57).
2. Chang, G., Morreale, P., & Medicherla, P. (2010). Applications of augmented reality systems in education. In D. Gibson & B. Dodge (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference, 2010(pp. 1380-1385).
3. Craig, A. B. (2013). Understanding Augmented Reality: Concepts and Applications. San Francisco: Morgan Kaufman.
4. De Schepper, E., Van Passel, S., Lizin, S., Vincent, T., Martin, B., & Gandibleux, X. (2013, September).
Multi-objective optimization of clean energy and transportation technologies considering economic and environmental objectives. In 8th Conference on Sustainable Development of Energy, Water and Environment Systems.
5. Henrysson, A. (2007). Bringing augmented reality to mobile phones (pp. 5-11). (Doctoral dissertation,
ACM).
6. King, J. W. (1984). Historical dictionary of Egypt. (p. 17) Metuchen, N.J.: The Scarecrow Press.
7. Levy, J. R., & Bjelland, H. (1995). Create your own virtual reality system. McGraw-Hill, Inc..
8. Newman, J. (2012). Google’s “project glass” teases augmented reality glasses. PC World. Retrieved April, 4, 2012.
9. Smith, M. (2014, September 11). Egypt tourist numbers to rise 5-10 pct in 2014 -minister. Retrieved October 9, 2014, from https://www.reuters.com/article/egypt-tourism/egypt-tourist-numbers-to-rise-5-10-pct-in-2014-minister-idUSL5N0RC3CF20140911
10. Steuer, J. (1993). Defining virtual reality: Dimensions determining telepresence. Journal of communication, 42(4), 73-93.
11. Stricker, D., Pagani, A., & Zoellner, M. (2010). In-situ visualization for cultural heritage sites using novel
augmented reality technologies. Virtual Archaeology Review, 1(2), 37-41.
12. Sullivan, A. M. (2016). Cultural Heritage & New Media: A Future for the Past, 15 J. The John Marshall
Review of Intellectual Property Law, 15(3), p.604.
13. Vlahakis, V., Karigiannis, J., Tsotros, M., Gounaris, M., Almeida, L., Stricker, D., ... & Ioannidis, N.
(2001). Archeoguide: first results of an augmented reality, mobile computing system in cultural heritage sites. Virtual Reality, Archeology, and Cultural Heritage, 9.
14. Vlahakis, V., Karigiannis, J., Tsotros, M., Gounaris, M., Almeida, L., Stricker, D., . . . Ioannidis, N.
(2001). ARCHEOGUIDE: First results of an Augmented Reality. In: Mobile Computing System in Cultural
Heritage Sites. Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage,
Glyfada, Greece, November 28-30, 2001(Vol. 9, pp. 55-57).
Authors
- The Author shall grant to the Publisher and its agents the nonexclusive perpetual right and license to publish, archive, and make accessible the Work in whole or in part in all forms of media now or hereafter known under a Creative Commons Attribution 4.0 License or its equivalent, which, for the avoidance of doubt, allows others to copy, distribute, and transmit the Work under the following conditions:
- Attribution: other users must attribute the Work in the manner specified by the author as indicated on the journal Web site;
With the understanding that the above condition can be waived with permission from the Author and that where the Work or any of its elements is in the public domain under applicable law, that status is in no way affected by the license.
- The Author is able to enter into separate, additional contractual arrangements for the nonexclusive distribution of the journal's published version of the Work (e.g., post it to an institutional repository or publish it in a book), as long as there is provided in the document an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post online a pre-publication manuscript (but not the Publisher's final formatted PDF version of the Work) in institutional repositories or on their Websites prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (see The Effect of Open Access). Any such posting made before acceptance and publication of the Work shall be updated upon publication to include a reference to the Publisher-assigned DOI (Digital Object Identifier) and a link to the online abstract for the final published Work in the Journal.
- Upon Publisher's request, the Author agrees to furnish promptly to Publisher, at the Author's own expense, written evidence of the permissions, licenses, and consents for use of third-party material included within the Work, except as determined by Publisher to be covered by the principles of Fair Use.
- The Author represents and warrants that:
- The Work is the Author's original work;
- The Author has not transferred, and will not transfer, exclusive rights in the Work to any third party;
- The Work is not pending review or under consideration by another publisher;
- The Work has not previously been published;
- The Work contains no misrepresentation or infringement of the Work or property of other authors or third parties; and
- The Work contains no libel, invasion of privacy, or other unlawful matter.
- The Author agrees to indemnify and hold Publisher harmless from Author's breach of the representations and warranties contained in Paragraph 7 above, as well as any claim or proceeding relating to Publisher's use and publication of any content contained in the Work, including third-party content.
This work is licensed under a Creative Commons Attribution 4.0 International License.