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  <front>
    <journal-meta>
      <journal-id journal-id-type="nlm-ta">IEREK Press</journal-id>
      <journal-id journal-id-type="publisher-id">10.21625</journal-id>
      <journal-title>IEREK Press</journal-title><issn pub-type="ppub">2537-0154</issn><issn pub-type="epub">2537-0162</issn><publisher>
      	<publisher-name>IEREK Press</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.21625/archive.v4i2.751</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Research Article</subject>
        </subj-group>
        <Keywords><Keyword>Urban Modeling</Keyword><Keyword>Historic Streetscape</Keyword><Keyword>Historical Spatial Data</Keyword><Keyword>Online-Spatial Multimedia</Keyword><Keyword>Kayutangan Street</Keyword></Keywords>
      </article-categories>
      <title-group>
        <article-title>3D spatial development of historic urban landscape to promote a historical spatial data system</article-title><subtitle> </subtitle></title-group>
      <contrib-group><contrib contrib-type="author">
	<name name-style="western">
	<surname>Santosa</surname>
		<given-names>Herry </given-names>
	</name>
	<aff>Architecture Department, Faculty of Engineering, University of Brawijaya</aff>
	</contrib><contrib contrib-type="author">
	<name name-style="western">
	<surname>Ramli</surname>
		<given-names>Syamsun </given-names>
	</name>
	<aff>Architecture Department, Faculty of Engineering, University of Brawijaya</aff>
	</contrib><contrib contrib-type="author">
	<name name-style="western">
	<surname>Bahar</surname>
		<given-names>Faisal </given-names>
	</name>
	<aff>Architecture Department, Faculty of Engineering, University of Brawijaya</aff>
	</contrib></contrib-group>		
      <pub-date pub-type="ppub">
        <month>12</month>
        <year>2020</year>
      </pub-date>
      <pub-date pub-type="epub">
        <day>30</day>
        <month>12</month>
        <year>2020</year>
      </pub-date>
      <volume>4</volume>
      <issue>2</issue>
      <permissions>
        <copyright-statement>© 2020 © 2020 The Authors. Published by IEREK press. This is an open access article under the CC BY license (https://creativecommons.org/licenses/by/4.0/).</copyright-statement>
        <copyright-year>2020</copyright-year>
        <license license-type="open-access" xlink:href="http://creativecommons.org/licenses/by/2.5/"><p>This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.</p></license>
      </permissions>
      <related-article related-article-type="companion" vol="2" page="e235" id="RA1" ext-link-type="pmc">
			<article-title>3D spatial development of historic urban landscape to promote a historical spatial data system</article-title>
      </related-article>
	  <abstract abstract-type="toc">
		<p>
			Spatial experience in historical street corridors is essential to encourage a continuously satisfying experience of a historical aesthetic leading to a better quality of the historic urban landscape, which is significant for making precious memory of the city's history. 3D spatial formation along the historic street corridor fosters the generation of historical memory of the urban space. Both tangible and intangible aspects attached to the historic street corridors' spatial configuration have significant meaning that forms the integrity of the valuable historical urban space. The research area is in Kayutangan street as one of the historical street corridors in Malang City, East Java, Indonesia. The study aims to develop the historical spatial data system of the Kayutangan corridor to construct an online digital spatial database and enforce it as a policy decision reference by the government in managing the urban development in historical areas, especially in the Kayutangan street corridors. The 3D spatial development of historic urban landscape performed the combination of 3D modeling software, 3D visualization software, and 3D spatial multimedia application authoring platforms. The collaboration of three systems generated three spatial data types, namely a 3D spatial-passive observation data, a 3D spatial-active observation data, and 3D spatial-interactive simulation data. As a result, this study produces 3D spatial multimedia contained the 3D spatial of historical data of Kayutangan streetscape, which performs as a historical spatial data system to reference the smart development of cultural tourism and heritage cities in Malang.
		</p>
		</abstract>
    </article-meta>
  </front>
  <body><sec>
			<title>1. Introduction</title>
				<p >The aesthetic experience is commonly defined as the
experience of a human being to the environment that gives a sense of pleasure,
desire, life value, and meaning. A cultural context and human locality are born to build a specific characteristic that will
provide identifiers for every human experience. Awareness and aesthetic taste
will be dependent on human memory traces in the aesthetic experience. According
to Leder et al. (2004), aesthetic
processing relies on some implicit memory effects, and the results of this do
not have to become conscious to affect aesthetic processing.</p><p >On the other hand, historic streetscape as one of the
valuable parts of urban spaces becomes a space medium that is responsive to the
heritage values existing in human beings with the perception values generated
by urban space formation. Well-designed historic streetscapes contribute to the
visual quality and livability of the communities. Historic streetscapes make a
significant contribution to the urban character and overall legibility of
settlements since they are the primary way to travel through and experience
different areas. The historic streetscapes must create a suitable environment
for people to visit and gather to be the center of urban image. </p><p >In order to encourage the improvement of the good
governance framework and support the 2011 UNESCO plan, the essential steps of
the Historic Urban Landscape approach are recommended to the member countries
and relevant local authorities. So, one of the critical consensuses that need
to be examined is the importance of building appropriate partnerships and local
management frameworks in identifying buildings and conserved landscapes and
developing conservation control mechanisms to coordinate various activities
between different public and private actors. Furthermore, the development of a multimedia spatial system is
very much needed. It will refer to the rules of developing digital platforms to
manage urban heritage (Digital Platform for Urban Heritage Management).
Therefore, the spatial multimedia system development requires spatial data
containing three crucial information, namely historical layer data, present
situation data, and future planning data, as supporting materials. </p><p >Malang is one of the historic cities in Indonesia, with
many beautiful urban landscapes built during the Dutch colonial period. One of
the city's beautiful historical landscapes in Malang is the Kayutangan Street
corridor. This study aims to construct the 3D
historical spatial data system for the Kayutangan Street corridor in Malang,
Indonesia.</p>
			</sec><sec>
			<title>2. Literature review</title>
				<p >2.1.
Site history and background</p><p >Malang earned the nickname Parijs van Oost-Java because the city's beauty is like the city of
"Paris" in the east of Java. Moreover, Malang also earned the
nickname Zwitserland van Java because
of its city's beauty, surrounded by mountains and neat city layout, matching
the Swiss country in Europe. </p><p >In the early development, the Kayutangan region in the
Dutch colonial era, around the 1900s, the Kayutangan region was intended as a trading area. Around the 1960-1970s, the shopping area of
Kayutangan became a lively trade center in the Malang city, through a diversity
of commercial operations, i.e., general trade function, office, movie theaters,
clothing stores, grocery, and others. At first, the Kayutangan area was
reserved for Europeans. The building's characteristic shape in the Kayutangan
region is an elongated-shaped building on an extensive streetside, cube-shaped,
and has a small street or alley to the rear for easy oversee the surrounding
environment. The natives used the building's arrangement as a place to lean
back in the crowded mall, looking for opportunities to get closer to the
business as an employee working at Kayutangan street. The Europeans living in
the streetside of the Kayutangan area required business opportunities as the
employee at Kayutangan street. The condition was eventually changed as well as
a place to live. In recent days, trade and services still dominate the building
functions along the Kayutangan street corridor. The trade function totaled 50%,
whereas the function of services totaled 48% (Santosa et al., 2013). The
trading function is dominated by banking, restaurants and cafes, travel and
tour agencies, clothing stores, groceries, and motorcycle dealers and services
(see Figure 1.).</p><p >Figure 1. The
historic urban landscape in Kayutangan Street</p><p >The characteristics of the building facade in Kayutangan
street is mostly a legacy of the Dutch colonial architecture. According to
Handinoto (1996), the development of Dutch colonial architecture in Malang
city, especially in Kayutangan Street, is closely related to the development of
the colonial in the Dutch Indies at that time. There are three periods of development
classification: the development of colonial architecture in the 19th century
(1850-1900), the development of early colonial architecture in the 20th century
(1900-1915), and the development of colonial architecture 1916 – 1940. Dutch
colonial architectural style developed in this period, the Indische Empire
style, was taken from a French architectural style, i.e., Empire Style. This
style extends to all levels of society, applied to residential buildings and in
public buildings. The Indies Empire Style characteristic is as follows: full
symmetry shaped of the floor plan, thick walls, high ceilings, and marble
floors. Colonial architecture that spread in 1900-1915 is an architecture style
of early modern colonial, in which a building floor plan still has a stable
pattern of symmetry. Their Architectural elements are commonly used in the
Netherlands in many buildings. The architectural elements often used in many
building design cases were building detail and tower (Handinoto,1996). Meanwhile,
the Colonial Architecture style developed in 1915-1940 has thoroughly modern
architecture named Nieuwe Bouwen, which has characteristics: the use of a variety
flat-shaped on the building roof, flat roof, horizontal gevel, the volume of a
cube-shaped building, and white painted.</p><p >The beauty of the Kayutangan road corridor's historic
landscape is a valuable historic asset to be preserved. Kayutangan street
corridor is strived to become a historic urban landscape that can become one of
the tourism destinations of Malang heritage tourism and bring historic spatial
experience. On the other hand, spatial experience in historical street
corridors is essential to encourage a continuously satisfying experience of a
historical aesthetic leading to a better quality of
the historic urban landscape, which is significant for making precious memory
of the city's history. 3D spatial formation along the historic street corridor
fosters the generation of historical memory of the urban space. Both tangible
and intangible aspects attached to the historic street corridors' spatial
configuration have significant meaning that forms the integrity of the valuable
historical urban space. </p><p >2.2.
Related previous studies </p><p >There are various methods used to build historical
spatial data in many studies, such as physical data recording using
Photogrammetry (Demetrescu et al., 2019; Aicardi et al., 2018; Andrés et al.,
2012), 3D modeling development (Demetrescu et al., 2019; Georgoula et al., 2013;
Alsadik et al., 2013), Heritage Building Interaction Modeling (HBIM) (Khodeir
et al., 2016), and virtual tour (Jacobson et al., 2009; Mah et al., 2019;
Napolitano et al., 2018). On the other hand, the process of historical spatial
data making required at least six essential stages that consist of 3D
visualization scenario, data collection, 3D modeling, geometry optimization,
texture application, and the entity object (Santosa et al., 2014). 3D visualization scenario is the fundamental
stages in preparing the basic concept of creating a visualization type. There are
four essential considerations for constructing 3D visualization, as follows:
estimation of the final form of 3D models historic streetscapes, detailing the level
of geometry model polygon which affects the amount of digital data, type of
interactive visualization of the historic 3D spatial data object needed, and
the navigation method that determines the navigation control system for
handling interactions on the Virtual Environment. These considerations will
determine the strategy of presenting a form of historical exploration of
spatial data to users.</p><p >The development of digital data visualization that can be
accessed by the wider community also leads to the development of interactive 3D
spatial data visualization techniques. 3D interactive visualization development as a tool in the decision-making process in urban visual
landscape planning demands the importance of observation and navigation
activities in the passive-interaction level to active-interaction level in the
Virtual Environment (Santosa et al., 2014; Wu et al., 2010). Gaps in the level
of interactivity in the visualization of historical spatial data systems aim to
accommodate various levels of the importance of data system access while
accommodating the diversity of knowledge and people's ability to understand
spatial data technology. The passive interaction level aims to bring passive
observation that directs users to a predefined 3D visualization animation and
may be perfectly adequate for virtual tourism experiences. At the same time,
the active interaction level delivers the ability to take control of the
navigation of a virtual model that might lead to a deeper and richer
understanding of the modeled space, since people tend to experience the real
world through self-determined movement through it (Santosa et al. , 2014). </p><p >On the other hand, some researchers have conducted
studies related to the use of 3D interactive visualization combined with the
development of user interface design as spatial multimedia for building
consensus through public participation (Honjo &amp; Lim, 2001; Kawakami &amp;
Shen, 2006; Koga et al., 2008; Shen &amp; Kawakami, 2010; Takiguchi et al.,
2003). There are various techniques used to develop spatial multimedia, such as
web multimedia development (Doyle et al., 1998; Orland et al., 2001), interaction
in the virtual environment (Howard &amp; Gaborit, 2007; Ibanez &amp;
Delgado-Mata, 2011), navigation technique setting on the web (Martens &amp;
Antonenko, 2012; Burigat &amp; Chittaro, 2007; Conniff et al., 2010; Laing et
al., 2007), and simulation technique on the web (Dykes, 2000; Parush &amp;
Berman, 2004; Marini et al., 1997; Huang &amp; Claramunt, 2004; Munzer et al.,
2009).</p><p >Recently, the development of 3D historical spatial data
as a digital database and even for the decision-making support system in the
planning process began to flourish and was widely used in urban planning
(Burigat &amp; Chittaro, 2007). The use of a digital spatial data system in a multimedia
manner is intended as a medium of interaction between the conservation
management of the historic urban landscape by the government and the community.
Moreover, developing a 3D spatial data system involves the scripting language
to construct a 3D interactive visualization in web interface design (Santosa et
al., 2014).</p>
			</sec><sec>
			<title>3. Methodology</title>
				<p >As shown in Figure 2, the location of the study
illustrates the area of Kayutangan starting from the Oro-Oro Dowo T-junction in
front of the National Electric Company to the south, which is precisely in the
north of Malang city square.</p><p >Figure 2. Map of the
research location in Kayutangan Street</p><p >Figure 3. The
development framework of a 3D historical spatial data system</p><p >The research focuses on developing the online digital
data visualization system to promote a spatial multimedia system of the
historic urban landscape to boost public engagement on a sense of belonging to
the historic city space. This study method involves four primary stages consisting
of the production of 3D historic street
corridor modeling, the processing of 3D modeling data that collaborates with
the 3D visualization software and 3D object-oriented programming (OOP)
language, the production of 3D spatial data types, and the development of 3D
spatial multimedia of historical spatial data types consisting of predefined 3D
visualization and 3D interactive visualization (see Figure 3.)</p><p >3.1.
The 3D modeling of a historic
street corridor</p><p >The technical process of the visualization stage of
making a 3D modeling of a historic street corridor requires a relatively long
step. Manufacture stages depending on the complexity and diversity of 3D models
that must be arranged. In principle, four elements must be arranged in a 3D
visualization composed of topography elements, building elements, landscape
elements, and environmental settings. The wider the area of 3D visualization
objects, the more involved the work will be, which takes more time and
considerable effort.</p><p >The making process of landscape 3D modeling of a
historical corridor on Kayutangan Street begins with the preparation of
modeling scenarios based on the ultimate goal of the expected visualization
form. 3D modeling is a fundamental stage that determines the level of detail of
the object geometry that will be presented later on in the visualization. This
stage also affects the 3D digital data load that will be generated, which
indirectly affects the development of multimedia system application models that
will be created. Making 3D models on a reasonably broad corridor scale requires
a 3D modeling strategy that is lightweight and easy to run in online
applications. The 3D modeling stage also requires an extended time depending on
the number of objects and elements that must be made in a single corridor.
Therefore, the strategy used is to divide the 3D modeling of the Kayutangan
road corridor into three sections of the road corridor. Each element's modeling
technique in the road corridor uses a low polygon technique and optimizes an image-based
approach. Thus, it needs to set the level of detail of building objects and
other road corridor elements that are quite optimal. The spatial data
visualization results will still have a representative level of precision and
accuracy to be presented in the virtual environment. On the other hand, it is
essential to set the number of object entities and the types of elements in
each 3D object for visualization purposes at the level of active observation
and active interaction.</p><p >At the stage of acquisition of object data in the field
uses the close-range photogrammetry technique combining grid mission type and
circular mission type on drone mapping techniques (see Figure 4). Simultaneously,
the 3D mapping process from drone mapping results uses a combination of image
matching and 3D montage methods. The process of 3D mapping in photogrammetry
software is done by dividing the stages of image matching per area to lighten
the 3D mapping process and improve the results' accuracy. While the 3D montage
stage is used to combine image matching results from the results of the
photogrammetry process with 3D modeling (see Figure 5.)</p><p >Figure 4. The data acquisition of 3D historical data
using a drone (UAV)</p><p >Figure 5. The production stage of 3D historic building
modeling in Kayutangan Street</p><p >3.2.
The processing of 3D modeling data</p><p >The final process of 3D modeling produces 3D modeling
data in three types (see Figure 6.). The first type is 3D modeling data, where
all elements of the street corridor are integrated into a unified spatial data
unit in a single corridor. This type of data is exported to the 3D
visualization software application for predefined walkthrough animation
(passive observation), which is the visualization content at the necessary
level of user interactivity on the system. The second type is 3D modeling data
that is divided into each entity element of the road corridor object. Each of
these 3D object element entities is incorporated into a multimedia application
authoring platform to embed the 3D object programming language to produce two
types of interactivity levels produced, namely active observation and active
interaction. Visualization of the active observation type produces a 3D
simulation product of the Kayutangan road corridor in the virtual environment, giving
users access to conducting 3D spatial exploration.</p><p >Moreover,
the visualization of the active interaction type results in a 3D interactive
simulation product of the Kayutangan road corridor in a virtual environment,
which gives users access to being able to perform 3D spatial exploration and
perform modification interaction on 3D objects along the road corridor. Active
interaction also means that the user has control to direct the movement
simulation (active navigation) and the interaction of 3D objects in the world
of 3D models (Virtual Environment). The ability to take control of a virtual
model's navigation might lead to a deeper and richer understanding of the
modeled space since people tend to experience the real world through
self-determined movement through it.</p><p >Figure 6. The
collaboration of three application software in the 3D data processing</p>
			</sec><sec>
			<title>4. Result</title>
				<p >4.1.
Types of 3D historical spatial
data</p><p >The development of an interactive leveling scenario of
the historical spatial data system is based on the fact that the community has
a different level of knowledge and understanding of interactive simulation systems
in the Virtual Environment. This leveling is based on the fundamental
consideration that every human being has seven different intellectual
abilities: intelligence figures, verbal understanding, perceptual speed,
inductive reasoning, deductive reasoning, spatial visualization, and memory.
This scenario also aimed to create a gradual learning concept for people to
utilize the spatial data system for historic urban landscape conservation.
Thus, the community is allowed to use the system that can be easily adjusted to
each understanding level.</p><p >3D modeling data processing results deliver three types
of 3D historical spatial data covering 3D spatial-passive observation data, 3D
spatial-active observation data, and 3D spatial-interactive simulation data. All
the 3D modeling data processing results are composed in a User Interface Design
(UID) programmed with a multimedia application authoring platform. There are
several essential components embedded in the UID of each type, namely the
instruction map per section of the Kayutangan road corridor, the control panel
for modification and selection, 3D spatial visualization content, and
application system operating instructions. The specification of each 3D
historical spatial data type is as follows.
</p><p >First, The 3D spatial-passive observation data is
historical spatial data in the form of predefined walkthrough animation. The
development of predefined walkthrough animation is required to provide an
overview of the three-dimensional space corresponding to the sight of the human
eye. Visualization through the walkthrough animation requires a high-quality 3D
object modeling and a representative finishing capable of approaching the real
condition. Users can only observe the spatial visualization of the Kayutangan
corridor by running the mp4 data file that has been provided. The User
Interface Design (UID) in this spatial multimedia has also been equipped with a
panel feature for animation operations along with four alternative animation
options, which include an animation of the existing conditions of Kayutangan
streetscape and three options for viewing an animation of design modifications
of Kayutangan streetscape corridor. The form of spatial multimedia design in
this data type can be seen in Figure 7.</p><p >Second, The 3D spatial-active observation data is
historical spatial data in the form of a virtual environment (VE) simulation.
Users can perform the spatial exploration of the Kayutangan corridor freely
with the help of active navigation. This form of active navigation is in the
form of a walkthrough exploration and view a motion along the street corridor
in each section of Kayutangan Street with the directional arrow keys on the
computer keyboard. This navigation system uses 3D programming languages
provided in a multimedia application authoring platform. User Interface Design
(UID) in this spatial multimedia has also been equipped with a selection panel
feature of streetscape modification in each section of Kayutangan Street. The
form of spatial multimedia design in this data type can be seen in Figure 8.</p><p >Third, The 3D spatial-interactive simulation data is
historical spatial data, which is also in the form of a virtual environment
(VE) simulation but has a higher interactivity capability for 3D data objects.
The most important key in developing application systems-based interactivity is
to provide convenience to the user in the access, manipulation, and navigation
through the content material. Besides being able to conduct the spatial
exploration of Kayutangan corridors freely with the help of active navigation,
users also have the opportunity to interact with 3D spatial data on each
element of the Kayutangan corridor. The types of interactions offered are
separated into two zones: the free zone and the private zone. The public-zone
is an open space area between rows of buildings along the Kayutangan road
corridor. The private-zone is a building area located along the Kayutangan
corridor. The UID for each zone is created separately so that the number of
panel features is not too complicated and reduces the application system's
workload. The interactivity system was also built using 3D programming
languages provided in a multimedia application authoring platform. The User
Interface Design (UID) in the multimedia spatial built-in the two corridor
space zones has also been equipped with features to modify each element of the
road corridor. The form of spatial multimedia design in this data type can be
seen in Figure 9. </p><p >Active navigation is better than passive observation, and
an active interaction much better than just active navigation. A passive
observation does appear to be suﬃcient for creating a sense of
place and maybe perfectly adequate for virtual tourism experiences. The method
of an active interaction performs as well as an active exploration, and it
should be initiated and established for built environment evaluation. The user interface design of active
interaction should accommodate the active exploration in a virtual
learning environment gradually. The
user is recommended to have plenty of exercises to ensure public engagement successfully utilizing the
system. </p><p >Figure 7. The
development of 3D spatial-passive observation data</p><p >Figure 8. The
development of 3D spatial-active observation data</p><p >Figure 9. The development
of 3D spatial-interactive simulation data</p><p >4.2.
The 3D spatial multimedia of
historical spatial data</p><p >The development of online spatial multimedia involves the
design of an appropriate user interface. The user interface should be designed
by taking into account various characteristics of users or the public to be
involved in online public engagement. Ease of people's understanding of the user
interface design, greatly influenced by the quality and accuracy of the
interface design in understanding the community's customs and culture. Ease of
people accessing the system is part of a familiarization aspect.</p><p >Moreover, the online system development's failure is associated
with public access to the system, frequently caused by unsuccessful interface
design to the use of cultural symbols or applying the targeted community.
Excellent consideration of cultural factors can improve the interaction web
site usage better. Therefore, the user interface design for the benefit of the
development of the historical spatial data system should consider cultural
symbols that are familiar to the target communities. </p><p >The development of online spatial multimedia involves the
planning and designing a suitable and appropriate Graphical User Interface
(GUI). Graphical User Interface (GUI) uses multimedia elements (such as images,
sound, video) to interact with users. GUIs provide benefits such as quickly
learned by users that experience in using a computer is relatively minimal. On
the other hand, the objective of designing a spatial multimedia system is to
communicate user interface system features that are available to allow users to
understand and be able to use the system. In this case, the most potent use of
language is to help the understanding because language is the second oldest
gesture communication tool used by people to communicate daily. Designing the
GUI is also related to the use of color. Effective use of color can make the
user interface of spatial data systems more effective. Color can help users
understand particular meanings and complete the application system appear more
aesthetically pleasing and refined.</p><p >Figure 10. The overall UID development of historical
spatial data in the spatial multimedia system</p><p >Overall,
historical spatial data is developed
from three types of 3D historical spatial data consisting of 3D spatial-passive
observation data, 3D spatial-active observation data, and 3D spatial-interactive
simulation data. A
single Graphical User Interface (GUI) is designed to accommodate a spatial multimedia package of the historical
spatial data system in the Kayutangan Street corridor (see Figure 10.). The
user interface design organization is divided into four types, namely UID main
interface, UID passive observation, UID active observation, and UID active interaction.
The UID main interface is divided into three user interfaces, which include the
opening user interface, the Kayutangan Street corridor historical information
data user interface, as well as the user interface of a gateway to each of the
three types of historical spatial data systems. The composition of the main
user interface design also incorporates elements of cultural symbols and
identity and historical landmark symbols of the city of Malang to increase
appreciation and awareness of the community towards Malang's cultural heritage
and building aspects of familiarization of the application system.</p>
			</sec><sec>
			<title>5. Conclusion</title>
				<p >In summary, this paper's outcome is the online historical
spatial data system development of the 3D historic urban landscape for the community.
This study emphasizes the four essential stages of 3D historical spatial data making that consist of 3D
historic street corridor modeling production. First, the processing of 3D modeling
data that collaborates with the 3D visualization software and 3D object-oriented
programming (OOP) language. Second,
the construction
of 3D spatial data types. Third,
the development of 3D spatial multimedia of historical spatial data
types consisting of predefined 3D visualization and 3D interactive
visualization. The process of data acquisition of a historic building and
overall historic landscape component requires drone equipment (also known as
Unoccupied Aerial Vehicle (UAV)) to enhance the accuracy and precision of 3D
spatial data. The use of 3D drone mapping and UAV photogrammetry for large scale
buildings and areas requires a lot of photo data recording and a burdensome 3D
mapping process. Therefore, using a 3D mapping method is divided per field
object on photogrammetry software to lighten the 3D mapping process and improve
the accuracy of the results.</p><p >This study also emphasizes developing a historic 3D
spatial data system that presents three types of data visualization that are
capable of supporting the interactivity level of spatial data delivery. These strategies cover 3D
spatial-passive observation data, 3D spatial-active observation data, and 3D
spatial-interactive simulation data. Therefore, it recommends employing a
collaboration of four software applications to produce the development of 3D
spatial data of historic urban landscape, i.e., 3D modeling software, 3D
visualization software, photogrammetry software, and 3D spatial multimedia
application authoring platforms. </p><p >For further research, a combination of close-range
photogrammetry methods with grid and circular mission methods in historic
buildings needs to be tested in various cases in order to produce a more effective and
better 3D mapping, especially in areas of buildings with lacking sufficient
space for drone mapping. On the other hand, the low cost and effective
technique to produce 3D mapping data of a single building or small area can be
recommended using a combination of close-range photogrammetry methods and 3D
montage techniques. Hence, the development of the historical spatial data
system is still a prototype application and requires advanced development and
application enhancements and online delivery system testing.</p>
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      <p>The authors delightedly acknowledge that The Institute of Research and Community Service Brawijaya University (LPPM UB) had supported this research. The support is under the research grant Hibah Penelitian Unggulan Universitas Brawijaya (HPU UB) of The year 2019 - Contract Number 626/UN10.C10/PN/2019.</p>
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